Skip to product information
1 of 1

Steve Jackson Games

GURPS Power-Ups 6: Quirks

GURPS Power-Ups 6: Quirks

Regular price $5.94 USD
Regular price $9.00 USD Sale price $5.94 USD
Sale Sold out
Shipping calculated at checkout.

Small Problems, Big Fun

With GURPS characters, as in life, it's often the little things that matter most. Take quirks, for instance. At just -1 point apiece, you might think they don't count for much. That's one way of looking at things . . . but not the only way, and certainly not the most fun way!

GURPS Power-Ups 6: Quirks shows you just how much color a few quirks can add to your characters. It collects all the formally defined quirks published up to February 2013 and adds a bunch of totally new ones, many inspired by NPCs from GURPS supplements dating back as far as 1986. The result is nearly 200 quirks – most of them highly customizable, many with numerous examples.

This volume also explores and expands the role of quirks. Ever wonder about what effects make a "fair" quirk? What can and can't be a quirk? The five-quirk limit? Graceful ways to handle adding, removing, or changing quirks? Here are your answers!

Whether you're looking for ready-to-go quirks, ideas you can quickly adapt, or just a little inspiration, GURPS Power-Ups 6: Quirks has what you need to populate your game worlds with interesting people.

Written by Sean Punch

View full details