{"product_id":"gurps-supers","title":"GURPS Supers","description":"\u003ch3\u003e\n\u003cstrong\u003e\u003cimg style=\"display: block; margin-left: auto; margin-right: auto;\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0002\/9622\/2731\/files\/SJG37-0302.png?v=1645924437\u0026amp;width=700\" alt=\"\"\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/h3\u003e\n\u003ch3\u003e\u003cstrong\u003eMen Like Gods\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eThe 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres – and one of the most challenging to do right.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e\u003cem\u003e Fourth Edition\u003c\/em\u003e provides the game mechanics and tools for the job, and \u003cstrong\u003e\u003cem\u003eGURPS Supers\u003c\/em\u003e\u003c\/strong\u003e is your guide to applying them: a comprehensive playbook to the supers genre and to capturing it in your campaign. Focused on drama and characterization, it provides:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA history and analysis of the supers genre, its precursors and variations\u003c\/li\u003e\n\u003cli\u003eA guide to character creation, including powers and other abilities, codes of conduct, dual identities, and personal relationships\u003c\/li\u003e\n\u003cli\u003eMore than 20 new wildcard skills\u003c\/li\u003e\n\u003cli\u003e22 templates for super characters, each customizable to higher or lower power levels\u003c\/li\u003e\n\u003cli\u003eRules for creating equipment, vehicles, bases, automata, and magical spells\u003c\/li\u003e\n\u003cli\u003eA guide to creating and running supers adventures\u003c\/li\u003e\n\u003cli\u003eContinuity creation guidelines and tools, so your supers universe can have the same depth as published worlds\u003c\/li\u003e\n\u003cli\u003eNew game mechanics for character creation, including new interpretations of advantages, disadvantages, and skills and newly defined perks, quirks, enhancements, limitations, and techniques\u003c\/li\u003e\n\u003cli\u003eGuidelines for running superhuman feats and combats under existing rules or adjusting those rules to fit the genre, and new game mechanics specifically for superhuman action\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eGURPS Supers\u003c\/em\u003e\u003c\/strong\u003e is a new work, but it draws inspiration from the previous editions of \u003cstrong\u003e\u003cem\u003eGURPS Supers\u003c\/em\u003e\u003c\/strong\u003e. Using it to run a \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cem\u003e \u003c\/em\u003e\u003c\/strong\u003ecampaign requires the \u003cstrong\u003e\u003cem\u003eGURPS Basic Set\u003c\/em\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003cem\u003eGURPS Powers\u003c\/em\u003e\u003c\/strong\u003e. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cb\u003eWritten by\u003c\/b\u003e\u003cspan\u003e William H. Stoddard\u003c\/span\u003e\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":51079405404407,"sku":"zrn1787936692107","price":10.72,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0881\/0577\/9447\/files\/gurps-supers_1.jpg?v=1787936701","url":"https:\/\/www.thegracefulroom.shop\/products\/gurps-supers","provider":"My Store","version":"1.0","type":"link"}